Course Descriptions 2018-2019 by Santa Monica Community College

More catalogs by Santa Monica Community College | Course Descriptions 2018-2019 | 176 pages | 2019-11-11

Ads

Page 73 of Course Descriptions 2018-2019

228 santa monica college catalog 2018–2019 et 13 2d game prototyping 3 units transfer csu • advisory entertainment technology 42 this computer-based course is focused on the design and implementation of successful prototypes for console mobile and casual gaming platforms and the internet students will learn the fundamentals of software authoring for these platforms including interactive story telling navigation metaphors technical constraints gaming basics and usability students will gain experience working with media text graphics animation video and audio using authoring environments and writing scripts to control interactivity students will design and implement game and software titles that can be included in their portfolios this course uses the gamemaker gaming engine course descriptions et 15 beginning 3d level design 3 units transfer csu • advisory entertainment technology 24 this course covers the fundamentals of game design and prototyping using 3d software authoring tools to incorporate various pre-existing static and dynamic game assets into original game levels the focus of this class is on intelligent level design and creating script driven play mechanics to introduce interactivity and various game play elements students will plan and design levels effectively on paper before developing working 3d prototypes that can be play tested basic knowledge of 3d graphics is required this course uses the unreal engine 4 et 17 advanced 3d level design 3 units transfer csu • advisory entertainment technology 15 and 25 this course covers the design and implementation of fully interactive and playable 3d game levels focusing on concepts of advanced 3d level design such as particle effects camera effects post process effects and custom interface design students will use digital authoring techniques to prototype playtest and revise their own original game levels knowledge of 3d modeling is required this course uses unreal engine 4 and autodesk maya et 18 digital storyboarding 3 units transfer csu • advisory entertainment technology 2 this introductory course explores the fundamentals of the storyboarding process used in the entertainment industry through the use of computer software and the digital drawing tablet students will learn the basic principles of visual storytelling including techniques such as staging composition and camera movement the class will analyze and discuss the various applications of digital storyboarding for games web 2d and 3d animation and visual effects et 19a beginning 2d animation 3 units transfer csu • advisory entertainment technology 11 91 and 92 this introductory course teaches the basic principles of digital animation through lectures and projects students will learn animation fundamentals such as timing staging squash and stretch anticipation follow through overlapping action arcs and exaggeration the material covered in this course serves as a foundation for advanced courses in games web 2d and 3d animation and visual effects et 19b advanced 2d animation 3 units transfer csu • advisory entertainment technology 19a this advanced course focuses on the tools and methods used to create digital character animation through lectures and projects students will further their understanding and application of the 12 principles of animation such as timing weight anticipation squash and stretch overlapping action exaggeration and staging students will be introduced to the basics of lip-synch and performance animation et 20 visual development 3 units • advisory entertainment technology 2 and 18 this course explores the pre-production process used in the entertainment industry students will learn how to visually develop an idea for production areas covered by this course include story/concept development art direction writing storyboarding layout sound design and timing students will create an individual story bible style guide and animatic based on an assigned theme the course will also examine the differences in film broadcast and video game production and their impact on the design process et 21a character design 3 units transfer csu • advisory entertainment technology 20 this course explores the process of designing compelling characters for entertainment projects students will learn how to develop characters in a variety of styles for 2d and 3d animation production the course will emphasize the importance of self-expression in character design and enable students to develop an effective personal style et 21b environment design 3 units transfer csu • advisory entertainment technology 20 91 and 94 this course explores the process of designing compelling environments for entertainment projects students will develop strategies to understand evaluate and create a variety of environments for 2d and 3d production topics covered include visual composition perspective drawing digital cinematography and designing for interactive and virtual environments et 21c prop and vehicle design 3 units transfer csu • advisory entertainment technology 20 91 and 94 this course explores the process of designing compelling props and vehicles for entertainment projects students will learn how to visually develop concepts from initial sketches to final renderings of objects from the everyday mundane to the fantastic emphasis is placed on principles of three-dimensional drawing and the application of design research et 23 2d character animation 3 units transfer csu • advisory entertainment technology 19b this course covers advanced techniques of digital character animation and performance through lectures and projects students will learn to develop living characters that think and feel this course presents an in-depth analysis of emotion and acting principles as applied to a digital character.