Santa Monica College Catalog 2018–2019 by Santa Monica Community College

More catalogs by Santa Monica Community College | Santa Monica College Catalog 2018–2019 | 420 pages | 2019-11-14

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Page 231 of Santa Monica College Catalog 2018–2019

santa monica college catalog 2018–2019 et 24 3d fundamentals 4 units transfer csu • advisory entertainment technology 11 this introductory course provides a basic overview of the tools used in the creation of 3d digital animation topics covered include modeling character rigging animation shading lighting and rendering this course emphasizes the fundamental concepts of 3d digital animation as well as an understanding of the software in addition to completing weekly exercises students will apply the skills they learn to create an individual project this course uses autodesk maya 229 using industry-standard tools and methods students will learn to create production-ready 3d models organic and inorganic modeling with polygons nurbs and subdivision surfaces will be covered students will also learn the basic principles of digital sculpting software as well as methods for optimizing models for 3d game engines this course uses autodesk maya and pixologic zbrush et 25b 3d character creation 3 units transfer csu • advisory entertainment technology 11 this course provides a basic overview of the tools available for the creation of 3d digital animation students will be introduced to the basics of 3d object and character animation this course is intended for anyone who would like to gain an understanding of 3d software et 24a is not equivalent to et 24 3d fundamentals but students who have completed et 24 may wish to use et 24a as a review this course uses autodesk maya transfer csu • advisory entertainment technology 25 this course covers digital character creation techniques from basic design principles to advanced digital sculpting techniques the first part of the course explores the aesthetic and psychological aspects of design that will enable students to create compelling and original character and creature concepts the second part of the course focuses on the technical aspects of creating characters in maya students will advance from creating basic cartoon characters to high-end film-ready creatures using fluids hair cloth dynamics and digital sculpting tools to achieve the highest level of realism and energy in their digital sculptures this course uses autodesk maya and pixologic zbrush et 24b 3d character animation et 25c 3d character rigging et 24a introduction to 3d animation 2 units 3 units 3 units transfer csu • advisory entertainment technology 25 this course covers the technical aspects of creating effective animation controls for 3d characters using industrystandard tools and methods students will develop intuitive and efficient character rigs the use of deformers constraints expressions scripts utility nodes and kinematic controls will be covered students will also be introduced to advanced topics such as cloth hair fur and muscle systems this course uses autodesk maya et 24c advanced 3d character animation et 26 3d rendering 3 units transfer csu • advisory entertainment technology 24b this course focuses on advanced principles of 3d character animation students will learn to create effective performance animation using the fundamentals of acting staging and exaggeration advanced topics such as facial animation lip-synch and motion capture will also be covered this course uses autodesk maya et 24d digital previsualization 3 units 3 units transfer csu • advisory entertainment technology 25 this course provides an overview of the production process used to render digital characters and environments using industry-standard tools and methods students will learn to create photo-realistic and stylized renderings advanced shading lighting rendering and compositing techniques will be covered this course uses autodesk maya transfer csu • prerequisite entertainment technology 20 and 24b • skills advisory film studies 40 in this course digital previsualization will be covered through the process of using virtual cameras characters and environments to visualize complex shots or sequences before final production begins students will use digital tools along with traditional filmmaking techniques to create compelling 3d cinematic sequences for entertainment projects topics covered include shot composition camera rigging and movement staging timing and editing et 30 animation project et 25 3d modeling transfer csu • advisory entertainment technology 11 this introductory course familiarizes students with the fundamental aspects of digital video production covering acquisition formats authoring formats and delivery for 3 units transfer csu • advisory entertainment technology 24 this course provides an overview of the production process used to construct digital characters and environments 4 units transfer csu • advisory entertainment technology 20 this course covers the design and production of a facultysupervised project for portfolio development students will develop an animated project from an original concept to final output areas covered by this course will include story development and design modeling rigging animation and rendering this course will enable students to develop an effective demonstration reel et 31a digital video fundamentals 3 units course descriptions transfer csu • advisory entertainment technology 24 this course focuses on the basic principles of character animation as applied to 3d characters techniques such as posing timing weight anticipation squash and stretch overlapping action and staging are covered students will also be introduced to the basics of performance animation in addition to completing weekly exercises students will apply the skills they learn to create an individual project this course uses autodesk maya.